Thursday, September 5, 2013

Elemental Abilities

In the multi-verse of the Swordfish Islands, elementals come in two varieties:

Fleshy
A nereid and her pet


Non-Fleshy
A water elemental
Fleshy elementals (or The Personable) choose to clothe themselves and (normally) their core with flesh. These elementals are defined by their personalities and are more prone to meddle in the affairs of mortals. These also tend to be given a unique name or classifier by mortals such as "salamander", "nereid", "undine", "slyph", etc.

Non-Fleshy elementals (or The Powerful) refuse to limit themselves to a fixed form and appear as an elemental core floating in the midst of their element. These elementals care little for the concerns of mortals and are defined by the superior levels of power they possess over their element. Mortals refer to these as simply "elementals".

Elementals, both fleshy and non, are not magic users. They do not cast spells or have some sort of standard or limited list of things they can do. They operate by manipulating their element to behave in a certain way, or take a certain shape. The size of an elemental's core determines:

  • The volume of [ELEMENT] it can manipulate
  • How frequently it can manipulate [ELEMENT]
  • The volume of [ELEMENT] it can create (from nothing) each day.

Since elementals are not "locked in" to a specific set of abilities, the game master can and should change up what they do based on the situation they are in. To help with this we have compiled lists of words that are commonly, or at least tangentially, associated with each element to help provide a creative starting point as elementals are introduced to the game. 

Here's our list of WATER related words.

Globe
Spray
Squirt
Gush
Spout
Whip
Cannon
Whirlpool
Pool
Wave
Drown
Geyser
Hurricane
Rain
Tsunami
Fountain
Bubble
Pure/Purify
Dilute
Simmer
Scald
Splash

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