Struggling with Tranquility
I'd wanted to be done with writing the first draft of *everything* Hot Springs Island related by yesterday (03/21/14), but I didn't make it. I'm insanely close to the end (literally about 11 sections of stuff to finish, most of which are going to be quite short), but still kinda bummed I didn't make it. Oh well. At least I'm not having to write this as a Kickstarter backer update. ^_^There are three dungeons left to write up, and for two of them "write up" is closer to "format existing notes and writings into a coherent whole". The third dungeon, the Temple of Tranquility, has been giving me problems, but today I think I figured out the problem with my approach. Instead of being a "dungeon" with various entries, exits, lairs, factional "territories" and what have you, Tranquility's three and a half levels are best thought of as a village stacked atop an arena, stacked atop another arena.
To explain using pictures:
Originally the temple was four floors of polished rock and flowing water, carved down into a hill, and elves came here to meditate.
Then, the popularity of meditation waned and the temple were converted into an aquarium.
Cataclysm by Zueuk |
So now, the top floor has been taken over by Steam Imps and converted into a gambling den. They're the "driving force" of what happens here for the most part and the first floor is neutral/safe (assuming you don't try 'n skip on a bet). In many ways this gambling den is very much like a small village, or perhaps a large tavern in the wilderness.
The second floor, and the remains of the third floor are the home of the Albino Centipede.
Note the tiny person, and yeah, I just found the dirty scan on the quick search. |
Much of the third floor and fourth floor collapsed and fell into a natural cavern below the temple complex and are effectively one big pit obstacle, or connecting shaft. The cavern below is arena 2: Party vs swarm. Like the big thing, the swarm is the total focus of the area.
We'll see how it goes.
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