Boar's Head Encampment
By
Jacob H
•
Saturday, March 8, 2014
•
0 Comments
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Mog'ok. A lesser god of vengeance smiles down upon Boar's Head Encampment |
I'm planning to format dungeons and villages in an identical manner. I think it's going to work, but who knows!
Overview
Nestled into a clump of jungle right where the tree line
begins to give way to beaches of black sand, the seven large huts comprising
Boar's Head Encampment stand for one thing, revenge. As
Srok, filled with
Mog'ok's righteous fury, became more and more consumed by rage against
Svarku,
Glavrok faced a tough decision. He would have to risk Night Axe lives or risk a
schism within the clan if he continued to spar with Srok's ideas. In the end,
he allowed Srok and approximately 30 Night Axe warriors and edgesworn to
establish a forward base devoted to the eradication of Svarku and his
Fuegonauts.
The walls of the seven huts are engraved with the names of
every Night Axe killed during Svarku's purge at the Black Spot [Hex HS-04] and the
ogres recite these names as they perform a series of mental and physical
exercises each day. Srok's followers firmly believe the enemy of their enemy is
their friend making the ogres of Boar's Head much more hospitable towards
outsiders than those of Glavrok Village. Many individuals would be
exceptionally pleased to provide direct assistance (i.e., mercenaries) to
proven enemies of Svarku.
Piles of basalt boulders and lumber are scattered about the
camp in anticipation of future expansion and to serve as impromptu weapons in
the event of a Fuegonaut attack. Tall rock formations around the camp are
utilized as lookout points, but Srok's main defense, and the camp's namesake,
is a ring of boar's heads on spears that circle the camp. Conch shells are
piled around the base of each spear and enchanted to serve as an alarm system.
Should a creature meaning harm to the ogres enter a head's field of vision, the
conch shells at its base will begin to sound (as if each were a war horn) until
the threat has been neutralized. Mog'ok's blessing causes the boar heads and
shells to slowly burn up, so the ogres organize weekly hunting parties to
replace them.
A Night Axe warrior named Torka loads up three domesticated
broadbacks with goods and runs a trade caravan from Glavrok Village to Boar's
Head Encampment every 10-12 days. At least one broadback hauls a full load of
whale bones from the whale graveyard [Hex HS-08] each trip. The ogres slice
these bones like sandwich bread before shaping and polishing them into rings.
Once a month Mog'ok blesses these rings, transforming them into bone chains
strong enough to hold an ogre. Most of these bone chains have been attached to
the large weathered basalt pillars on the beach where they hold Fuegonaut
prisoners before they are sacrificed to Mog'ok's glory.
Srok runs a tight ship, going to great lengths to keep the
ogres constantly active and focused on the goal of crushing Svarku. Idle hands
cool the fires of vengeance so large sections of the jungle have been cleared,
a deep defensive trench had been dug and shored up, and stairs are being carved
into the giant basalt outcrop called Lookout Point. The encampment is so clean
and organized that many adventurers are completely surprised to learn it's
inhabited by ogres.
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This map is ugly. It's not going to stay that way. |
Key
1. Watery Trench
40' wide, 30' deep. Standing water[2'-3' deep], basalt formations[jagged], tree trunks[large, support
northern wall], bones
Use: The nereid
Neelan can flood the trench once a day to push attacker to the sea
2. Neelan's Dugout
Only visible if in trench. Spring[cold, fresh], red seaweed[dried, piles, bed],
ruined painting[4' x 4',
partially buried, ornate frame, depicts burning city], dirt walls[damp, clay veins]
Neelan (nereid) -
Wants Svarku dead so badly she came here to join Srok directly. Provides fresh
water. Floods Watery Trench. Shunned by other nereids. Doesn't care. Sings to
herself constantly. Sounds like a lullaby, but the lyrics are obscene.
3. The Leafy Stumps
Deforested. Stumps[large, old growth, rotting],
small trees[~2 years old], lush leafy ground cover[red flowers, orange peppers, 30-50 blindfire vines]
Use: This area
was cleared for lumber and
blindfire vine was planted, fed and tended by ogres
as a natural defensive barrier
Vegetation
conceals numerous bones (whale, salamander, imp, ogre)
4. Lookout Point
Giant basalt outcrop (60'
high). Grey splotches[jellymoss], boar head on spear[east
side], stairway[east
side, carved into rock, unfinished, halfway, easy climb]
Boar head
sprays subfreezing water. Sounds alarm. 10 charges. Save or
stun/shock. Triggers if any intending harm to the encampment enter its field of
vision.
Cache of rations, throwable boulders, signal torches and a
war horn atop the outcrop.
5. Fresh Deforestation
Clear of most undergrowth. Stumps[old growth, 1d8 uprooted],
log piles[six, neatly stacked], boulder piles[three,
basalt, neatly stacked], palm fronds[strewn about, dried,
yellow], ferns[single large
clump]
Palm fronds
next to uprooted stumps cover pit traps
(20' deep, obsidian spikes, 1d4 in area)
Ferns conceal
wooden crate containing six masterwork obsidian great axes
6. Encampment
Bonfire[maintained
24hrs], huts[whalebone, mud, boulders, logs], boar heads on spears[alarms, conch
shells at base], stockpiles[crates,
logs, barrels, basalt, clean, organized], nets[fishing, hanging], blue cloth canopies, tables[wood,
crude, clean]
Huts
comfortably sleep four ogres
each
Blue cloth canopies
shade tables/gathering
area
Stockpiles
contain obsidian weapons
and five weeks of dried rations
for 30 ogres
7. The Killing Rocks
White chain[bone, stronger than steel, too numerous to count], basalt pillars[natural, weathered, two,
50' apart]
Use: Fuegonaut
captives are chained to, or between the rocks and sacrificed to Mog'ok at
sunset. A fresh chain is used for each captive.
White bone chains
completely cover
almost every surface of the basalt
pillars
What's happening in the camp?
roll 3d6